Question by 
               ProjetoAIB121C · May 19 at 11:03 AM · 
                scripting problemunity 2dvariableslogic  
              
 
              Code wont work, even though the logic seems right to me
I am trying to make a wack-a-mole for two players. They have a 60 seconds to score as much points as possible.
The two scripts are the main an a timer, as follows. I am also trying to make take the timeVallue variable from the second scrip to the first.
Can anyone help?
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Jogo : MonoBehaviour
 {
     [SerializeField] Text gameText;
     [SerializeField] SpriteRenderer Square1, Square2, Square3, Square4;
     float p1points, p2points;
     int randomDelay, randomNumber;
 
     void Start()
     {
         p1points = 0f;
         p2points = 0f;
         randomDelay = 0;
         randomNumber = 0;
         Square1.color = new Color(255f, 0f, 0f, 1f);
         Square2.color = new Color(255f, 0f, 0f, 1f);
         Square3.color = new Color(255f, 0f, 0f, 1f);
         Square4.color = new Color(255f, 0f, 0f, 1f);
     }
 
     void Update()
     {
         if (timeVallue <= 0)
         {
             Debug.Log("Jogo acabou");
             if(p1points > p2points)
             {
                 gameText.text = "Jogador 1 Ganhou!!!";
                 Debug.Log("Jogador 1 ganhou");
             }
             else if(p1points < p2points)
             {
                 gameText.text = "Jogador 2 Ganhou!!!";
                 Debug.Log("Jogador 2 ganhou");
             }
             else
             {
                 gameText.text = "Empate!!!";
                 Debug.Log("Empate");
             }
             System.Threading.Thread.Sleep(3000);
             Application.Quit();
         }
         while(timeVallue > 0)
         {
             randomDelay = Random.Range(500, 3000);
             System.Threading.Thread.Sleep(randomDelay);
             Debug.Log("Espera");
             randomNumber = Random.Range(1, 4);
             if(randomNumber == 1)
             {
                 Square1.color = new Color(0f, 255f, 0f, 1);
                 if (Input.GetKey(KeyCode.W))
                 {
                     p1points++;
                     Square1.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p1");
                 }
                 if (Input.GetKey(KeyCode.UpArrow))
                 {
                     p2points++;
                     Square1.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p2");
                 }
             }
             else if (randomNumber == 2)
             {
                 Square2.color = new Color(0f, 255f, 0f, 1);
                 if (Input.GetKey(KeyCode.A))
                 {
                     p1points++;
                     Square2.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p1");
                 }
                 if (Input.GetKey(KeyCode.LeftArrow))
                 {
                     p2points++;
                     Square2.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p2");
                 }
             }
             else if (randomNumber == 3)
             {
                 Square3.color = new Color(0f, 255f, 0f, 1);
                 if (Input.GetKey(KeyCode.D))
                 {
                     p1points++;
                     Square3.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p1");
                 }
                 if (Input.GetKey(KeyCode.RightArrow))
                 {
                     p2points++;
                     Square3.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p2");
                 }
             }
             else if (randomNumber == 4)
             {
                 Square4.color = new Color(0f, 255f, 0f, 1f);
                 if (Input.GetKey(KeyCode.S))
                 {
                     p1points++;
                     Square4.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p2");
                 }
                 if (Input.GetKey(KeyCode.DownArrow))
                 {
                     p2points++;
                     Square4.color = new Color(255f, 0f, 0f, 1f);
                     Debug.Log("Ponto p2");
                 }
             }
         }
     }
 }
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Timer : MonoBehaviour
 {
     public float timeVallue = 60;
     public Text timeText;
 
     void Update()
     {
         if(timeVallue>0)
         {
             timeVallue -= Time.deltaTime;
         }
 
         DisplayTime(timeVallue);
     }
 
     void DisplayTime(float timeToDisplay)
     {
         if(timeToDisplay < 0)
         {
             timeToDisplay = 0;
         }
         else if(timeToDisplay > 0)
         {
             timeToDisplay += 1;
         }
 
         float minutes = Mathf.FloorToInt(timeToDisplay / 60);
         float seconds = Mathf.FloorToInt(timeToDisplay % 60);
 
         timeText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
     }
 }
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                