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Does WinDbg support debugging Unity3D games?
Lately I have been interested in debugging using Windbg for Unity3D, especially for WinDbg Time Travel features. I am even considering reading a whole book about Windbg advanced debugging for .NET applications. I heard that Unity3D is based on .NET. However, I am not even sure if Windbg is even going to work with Unity3D.
Does Windbg support Unity3D? If so, do Windbg Time Travel Debugging Features work with Unity3D?
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