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Achieving Bullet Holes
What would be a good way to create bullet holes/marks on a wall. I've seen people use decals and raycasting. Also, on the Unity3D manual/reference thing, they said projectors could be used for bullet holes. I want to go with a projector because I want bullet holes look better on round objects. What would you reccomend, and how would I achieve this?
Thanks in advance :)
Answer by Eric5h5 · Aug 08, 2010 at 10:24 PM
A projector is not a good idea for bullet holes, since it redraws the entire object that it's projecting the texture onto. Therefore several dozen bullet holes would have a large negative effect on the framerate. Go with raycasting and decals.
You don't need to use a quad. $$anonymous$$ake a mesh that approximates the shape of what's underneath.
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