Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Borr1310 · Dec 13, 2016 at 04:45 PM · androidcrashandroid-manifestcrashreportlogcat

App crashes on Android 7.11

Hello, Ive been having problems with running my app on pixel phone. It works perfectly on Huawei Ascend g7 (4.4.4) and Nexus 5(6.0)

Few things to note:

  • App crashes when ran (no crash report)

  • Other test projects don´t crash

  • My adb logcat report:

    12-13 17:30:50.348 1089 14271 I ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity bnds=[230,239][437,517] (has extras)} from uid 10032 on display 0 12-13 17:30:50.373 1089 1666 I ActivityManager: Start proc 18953:com.TeamEntertainment.FlyUP/u0a146 for activity com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity 12-13 17:30:50.532 1089 1130 I ActivityManager: Displayed com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity: +174ms 12-13 17:30:50.628 18953 18969 E Unity : Unable to find AudioPluginMsHRTF 12-13 17:30:50.629 18953 18969 E Unity : Unable to find AudioPluginOculusSpatializer 12-13 17:30:50.643 18953 18969 E Unity : [EGL] Unable to acquire context: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface). 12-13 17:30:50.643 18953 18969 E Unity : 12-13 17:30:50.643 18953 18969 E Unity : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250) 12-13 17:30:50.643 18953 18969 E Unity : 12-13 17:30:50.693 1089 2233 I ActivityManager: Process com.TeamEntertainment.FlyUP (pid 18953) has died 12-13 17:30:50.693 1089 2233 D ActivityManager: cleanUpApplicationRecord -- 18953 12-13 17:30:50.693 1089 2233 W ActivityManager: Force removing ActivityRecord{417a517 u0 com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity t1273}: app died, no saved state 12-13 17:30:59.545 1089 15900 I ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity bnds=[230,239][437,517] (has extras)} from uid 10032 on display 0 12-13 17:30:59.583 1089 19665 I ActivityManager: Start proc 18984:com.TeamEntertainment.FlyUP/u0a146 for activity com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity 12-13 17:30:59.752 1089 1130 I ActivityManager: Displayed com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity: +186ms 12-13 17:30:59.834 18984 18999 E Unity : Unable to find AudioPluginMsHRTF 12-13 17:30:59.834 18984 18999 E Unity : Unable to find AudioPluginOculusSpatializer 12-13 17:30:59.852 18984 18999 E Unity : [EGL] Unable to acquire context: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface). 12-13 17:30:59.852 18984 18999 E Unity : 12-13 17:30:59.852 18984 18999 E Unity : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250) 12-13 17:30:59.852 18984 18999 E Unity : 12-13 17:30:59.899 1089 2466 I ActivityManager: Process com.TeamEntertainment.FlyUP (pid 18984) has died 12-13 17:30:59.899 1089 2466 D ActivityManager: cleanUpApplicationRecord -- 18984 12-13 17:30:59.899 1089 2466 W ActivityManager: Force removing ActivityRecord{a03c0d7 u0 com.TeamEntertainment.FlyUP/com.unity3d.player.UnityPlayerActivity t1274}: app died, no saved state

There is probably something wrong with AndroidManifest.xml but I can´t find out what

thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AurimasBlazulionis · Dec 14, 2016 at 11:16 AM 0
Share

File a bug report with a reprodiceable project. As a moderator, I would close this since it is not what unity answers are about. Try to not post such things here ever again.

avatar image ensomniac AurimasBlazulionis · Dec 23, 2016 at 07:50 PM 0
Share

Yikes - a bit harsh. I'm currently experiencing the same issue and ended up here. $$anonymous$$aybe it's a platform bug with no answer, but maybe someone has some information for @Borr13 and myself for how to fix this.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Borr1310 · Dec 23, 2016 at 08:45 PM

Sorry I didn´t close this earlier, my fix was turning Protect Graphics Memory option under player settings to off. @ensomniac

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by FlorianBernard · Jan 18, 2017 at 08:23 AM

Hi there, I encounter the exact same issue when running on Galaxy S6 / Android 6.0.1. I use Unity 5.5.0f3 and build with JDK 8.0. My "Protect Memory option" is off and I target Android 4.4 minimum.

Any would would be much appreciated!

01-18 01:22:18.820 12281 12294 E Unity : Unable to find AudioPluginOculusSpatializer 01-18 01:22:18.850 12281 12294 D Unity : GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shade 01-18 01:22:18.850 12281 12294 D Unity : r_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_floa 01-18 01:22:18.850 12281 12294 D Unity : t GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture 01-18 01:22:19.060 12281 12294 W Unity : OnLevelWasLoaded was found on OVRScreenFade 01-18 01:22:19.060 12281 12294 W Unity : This message has been deprecated and will be removed in a later version of Unity. 01-18 01:22:19.060 12281 12294 W Unity : Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed 01-18 01:22:19.060 12281 12294 W Unity :
01-18 01:22:19.060 12281 12294 W Unity : (Filename: Line: 382) 01-18 01:22:19.060 12281 12294 W Unity : 01-18 01:22:19.160 12281 12294 E Unity : Unable to find OVRPlugin

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ensomniac · Jan 18, 2017 at 01:29 PM 0
Share

Unfortunately, the only advice I can give you is to restart your machine. That mysteriously fixed my similar issue.

avatar image FlorianBernard ensomniac · Jan 18, 2017 at 01:33 PM 0
Share

Thanks, but I already tried that. Didn't work :/

I noticed another weird line in my logcat: 1073 W Unity : The referenced script on this Behaviour (Game Object 'LoaderImage') is missing!

This is not one of my GameObjects though. Did you guys ever see that before?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

107 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity3D Android plugins and SIGSEGV 0 Answers

Android Build Crashing on some of the devices, Error: Animator::Transfer(SafeBinaryRead&) 0 Answers

White screen freeze and crash on Android 0 Answers

Problems porting a Unity game to android 1 Answer

Game crashed after display splash screen on android. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges