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Question by ozgursimsek · Jul 14, 2020 at 08:30 PM · camera followcamera movementjittering

Camera jitters while following character controller

I got stuck in this issue for more than weeks , the game does not look smooth it feels like the objects slightly jitter while the camera is moving with the character(I use character controller to move the player). I tried Lerp but it did not work. I change the position of the camera in LateUpdate and make it equal to the players position + offset. I will be waiting for your great solutions :)

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Answer by ZoraMikau · Jul 14, 2020 at 09:20 PM

You need to multiply the value you're smoothing the Lerp by Time.deltaTime. Here's a simple CameraFollower script I have. Look at the second line in the FixedUpdate function

 using UnityEngine;
 
 public class CameraFollower : MonoBehaviour {
     public Transform target; // target to follow (probably the player)
     public float smoothing = 5.0f; // how smooth the camera following will be
 
     Vector3 offset;
 
     Camera mainCamera;
 
     void Start(){
         offset = transform.position - target.position;
         mainCamera = gameObject.GetComponent<Camera>();
     }
 
     public Camera GetMainCamera(){
         return mainCamera;
     }
 
     void FixedUpdate(){
         Vector3 newCamPos = target.position + offset;
         transform.position = Vector3.Lerp (transform.position, newCamPos, smoothing * Time.deltaTime);
     }
 }

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avatar image ozgursimsek · Jul 15, 2020 at 06:27 AM 0
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Yes this is the way I move my camera exactly, but still there is stuttering.

avatar image ZoraMikau ozgursimsek · Jul 15, 2020 at 04:10 PM 0
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Can you post your code? And maybe even a gif or video of what's happening?

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