Question by
Navin_Nexusviper · Aug 15, 2020 at 07:39 AM ·
assetbundleassetdownloadable content
Should i mark sub-objects of an addressable prefab as Addressable?
Suppose i have created a prefab and that prefab contains multiple assets like mesh,material, different textures then do i need to mark those assets as addressable or marking only the prefab as addressable will do the job. Actually my code is working fine but i am not sure if the assets mentioned above are included in the build or it is getting downloaded at the runtime.
Also, if i have created a addressable Scriptable Object and that contains prefab then do i need to make that prefab as addressable or unity will automatically treat that prefab as addressable and download it automatically.
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