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Question by SoFezMan · Jan 12, 2021 at 11:58 PM · rotationfloataddsubtract

Adding and subtracting Angle problem

I want to add Angle with UpArrow and subtract it with DownArrow

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Weapon1 : MonoBehaviour
 {
     
     private bool m_FacingRight = true;
     private Rigidbody2D m_Rigidbody2D;
     private Vector3 m_Velocity = Vector3.zero;
     public GameObject player;
 
     private int maxAngle = 90;
     private int minAngle = -90;
 
     public float Angle;
     
     void Start()
     {
 
         Angle = 180;
     }
 
 
     private void FixedUpdate()
     {
 
         if (Input.GetKeyDown(KeyCode.UpArrow))
         {
             Angle =+ 1 * Time.deltaTime;
 
         }
         if (Input.GetKeyDown(KeyCode.DownArrow))
         {
             Angle =- 1 * Time.deltaTime;
 
         }
 
         if (m_FacingRight)
         {
         Angle = Mathf.Clamp(Angle, 180-maxAngle, 180-minAngle);
         transform.localRotation = Quaternion.Euler(0f, 0f, -Angle - 180f);
         }
         else if (!m_FacingRight)
         {
         Angle = Mathf.Clamp(Angle, 180-maxAngle, 180-minAngle);
         transform.localRotation = Quaternion.Euler(0f, 0f, -Angle - 180f);
             
         }
 
         
         
     }
         
 }
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