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Sabre-Runner · Jan 15, 2019 at 03:16 PM ·
assetbundleassetbundlesasset bundles
Loading Sprites from AssetBundle produces disfigured images.
For a completely local project, I'm trying to use AssetBundles for improved asset management.
I imported some images, made sure they were defined as Sprites. I used the AssetBundle Browser to create an AssetBundle. Then I loaded the AssetBundle and read the files from the bundle.
I tried reading it as a Sprite or as a Texture2D. I tried compressing the bundle and non-compressed. It still comes out wierd.
Help?
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