How to assign a texture around the edges of an object (as in the actual edges, not an outline) =
I want to create a shader that assigns a texture to an object, then a different texture around the edges of that object (similar to an inside glow, or a "force field" but for all the edges in the object instead of the outline edges). Is this possible with shader graph? Or do I have to write a custom shader ? ps: I want to do this for a single object, not the whole scene. description :- these picture were taken in blender just to demonstrate what I mean
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