Question by
PriniBR · Dec 09, 2020 at 11:08 PM ·
c#unity 2dinverse kinematic
Is there a way to move InverseKinematic 2D via code?
Is it possible to move my InverseKinematics 2D(From Arm) via code, in run time? The goal is to move the target to the direction where i clicked the mouse.
ps: most objects stays in locked positions when the game is running, when i have a InverseKinematic attached to the Bone Chain, so i still haven't figure out how to change its direction in runtime.
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