Prefabs with empties can't surface snap?
When I begin assembling a prefab from primitive Unity objects, I can translate the parent object --the top-level empty-- with surface snapping and the editor takes into account the colliders of all the child objects. However, somewhere down the line, as I add objects, it stops taking these into account and only snaps regarding the empty. Is this a bug?
I do have center tool mode on as well as global rotation, and vertex snapping seems to be working correctly as well. Unity version is 2020.1.13f1 on Windows 10 Pro box with DX12
Thank you for your time,
Your answer
Follow this Question
Related Questions
Unity resetting prefab name when saved 1 Answer
Create Prefabs for Sprites 0 Answers
Is there an easy way to see which GameObjects Prefabs belong to in the editor? 1 Answer
Resources.unload on scriptable object resets it's prefab references 0 Answers
Unity editor window snapping behavior preferences? 0 Answers