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Question by sabint · Jan 12, 2021 at 07:39 AM · packageassembly

How to reference class from Runtime asmdef in Editor asmdef from within a local unity package?

For the life of me, I can't figure this out. I have a local unity package with this folder structure:

 Runtime/
      HelixGenerator.cs
      Lumic.Music.asmdef
 Editor/
     HelixGeneratorEditor.cs
     Lumic.Music.Editor.asmdef (this one only has "Editor" checked in target platform)

Now, this code fails to compile because it can't find the type (classname is correct, correct namespace imported).

 [CustomEditor(typeof(HelixGenerator), true)]
 public class HelixGeneratorEditor : Editor

When I inspect the project references in Visual Studio, I don't see "Lumic.Music" being referenced in "Lumic.Music.Editor". I don't find any option anywhere to be able to add that reference.

Image showing editor assembly not having reference to runtime assembly

Am I missing something?

screenshot-2021-01-11-233527.jpg (19.6 kB)
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Answer by CodesCove · Jan 13, 2021 at 04:33 AM

Add assembly references via Inspector. Just select the asmdef file and add the referenced assembly to the Assembly Definition References list.

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avatar image sabint · Jan 14, 2021 at 03:17 AM 0
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Thanks, that works now (with the 2019 LTS version). I wonder if it was a regression in one of the 2020 versions I was using - earlier I was getting a dropdown in the assembly reference property drawer of the editor's asmdef, and it would only show pre-built DLLs but not the runtime asmdef. Also, $$anonymous$$d posting your comment as an answer?

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