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Question by brewster2110 · Apr 07, 2018 at 10:09 PM · scripting problemtriggertimer

Event to be triggered after constant contact with gameobject

I have a trigger zone which playes audio when entered. I can't figure out how to make a timer so that if the player stays in the trigger zone for a certain amount of time, constant contact it starts a certain event (the death animation) any help would be great thanks. Just need a timer parameter or something like that

{

 public class EnterDarknessScript : MonoBehaviour
 {
     public AudioClip Hurry;   

     void Start()
     {
         GetComponent<AudioSource>().playOnAwake = false;
         GetComponent<AudioSource>().clip = Hurry;
     }

     //Plays the sound whenever in trigger area
     void OnTriggerEnter()  
     {
         GetComponent<AudioSource>().Play();
     }
 }

} Thanks

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Answer by Priyanka-Rajwanshi · Apr 08, 2018 at 03:54 AM

@brewster2110 Try this:

    float timeInterval = 2;
    float counter;

    void OnTriggerEnter(Collider collider)
    {
        counter = 0;
        GetComponent<AudioSource>().Play();
    }

    void OnTriggerExit(Collider collider)
    {
        counter = 0;
    }

    void OnTriggerStay(Collider collider)
    {
         counter += Time.deltaTime;
          if ( counter > timeInterval)
         {
             //Die
             counter = 0;
         }
    }


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avatar image brewster2110 · Apr 08, 2018 at 04:03 AM 0
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I modified this a little bit and it's great! Thank you so much :)

avatar image Priyanka-Rajwanshi brewster2110 · Apr 08, 2018 at 04:24 AM 0
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Welcome :)

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Answer by Gordrik · Apr 08, 2018 at 01:32 AM

 float duration = 2;
 float counter;

  void OnTriggerEnter()
 {
     counter += Time.deltaTime;

     if (duration <= counter )
     {
         Debug.Log("Counting every 2 seconds");
         counter = 0;
     }
 }

Let me know if it's working properly with triggers

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avatar image brewster2110 · Apr 08, 2018 at 01:56 AM 0
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Tried adding that but not sure if I did so properly

{

 public class EnterDarknessScript : $$anonymous$$onoBehaviour
 {
     public AudioClip Hurry;   

     void Start()
     {
         GetComponent<AudioSource>().playOnAwake = false;
         GetComponent<AudioSource>().clip = Hurry;
     }

     //Plays the sound whenever in trigger area
     float duration = 2;
     float counter;
     void OnTriggerEnter()
     {
         counter += Time.deltaTime;
         if (duration <= counter )
         {
             Debug.Log("Counting every 2 seconds");
             GetComponent<AudioSource>().Play();
         }
     }
 }

}

Nothing happens when entering trigger area

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