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Question by treyman · Jan 12, 2021 at 03:31 AM · scripting problemscript.

How do I properly create a new prefab with a nested ScriptableObject?

I have a class Item which contains a ScriptableObject ItemObject.

 public class Item : MonoBehaviour
 {
     public ItemObject itemObject;
 }

 public class ItemObject : ScriptableObject
 {
     public string itemName;
 }


I then have a ResourceObject ScriptableObject which inherits from ItemObject and a Resource class which inherits from Item and contains a ResourceObject

 public class ResourceObject : ItemObject
 {
     public int collectionDifficulty;    
 }

 public class Resource : Item
 {
     public ResourceObject resourceObject;
 }


I am needing to add the Resource to a list of Items

 List<Item> inventory = new List<Item>();

I also need to be able to access the collectionDifficulty attribute of the resource.


However, when I create a new Resource GameObject, it requires both an ItemObject and a ResourceObject.

alt text


How can I create a new Resource which only contains a ResourceObject yet is also an Item?

help.png (10.9 kB)
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Answer by CmdrZin · Jan 12, 2021 at 05:09 AM

You could try this in Awake()

    ResourceObject resourceObject = ScriptableObject.CreateInstance<ResourceObject>();   

or Create a ScriptableObject prefab called ResourceObjectSO. Put it in a Resources folder and use

 ResourceObject resourceObject = Resources.Load<ResourceObject>("ResourseObjectSO");

Then resourceObject will be set automatically and you can use

 int someInt = resourceObject.collectionDifficulty;

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