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Question by idbrii · Jan 11, 2021 at 10:12 PM · editorwindowscrollviewguilayout

How do you use EditorGUILayout.TextArea with EditorGUILayout.ScrollViewScope?

My TextArea doesn't scroll with ScrollViewScope but it works with Begin/EndScrollView. Using the fixed sample code from TextArea:

 public class TextAreaExample : EditorWindow
 {
     string text = "Nothing Opened...";
     TextAsset txtAsset;
     Vector2 scroll;
     Vector2 scroll_for_scope;
 
     [MenuItem("Examples/TextArea usage")]
     static void Init()
     {
         TextAreaExample window = (TextAreaExample)GetWindow(typeof(TextAreaExample), true, "EditorGUILayout.TextArea");
         window.Show();
     }
 
     Object source;
 
     void OnGUI()
     {
         source = EditorGUILayout.ObjectField(source, typeof(Object), true);
         TextAsset newTxtAsset = (TextAsset)source;
 
         if (newTxtAsset != txtAsset)
             ReadTextAsset(newTxtAsset);
 
         using (new GUILayout.HorizontalScope())
         {
             using (new GUILayout.VerticalScope())
             {
                 GUILayout.Label("Begin/EndScrollView");
 
                 // original example has the GUIStyle parameters wrong, but this works.
                 scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.Height(position.height - 30));
                 {
                     EditorGUILayout.TextArea(text, GUILayout.ExpandHeight(true));
                 }
                 EditorGUILayout.EndScrollView();
             }
 
             using (new GUILayout.VerticalScope())
             {
                 GUILayout.Label("ScrollViewScope");
 
                 // this looks right, but doesn't scroll
                 using (new EditorGUILayout.ScrollViewScope(scroll_for_scope, GUILayout.Height(position.height - 30)))
                 {
                     EditorGUILayout.TextArea(text, GUILayout.ExpandHeight(true));
                 }
             }
         }
     }
 
     void ReadTextAsset(TextAsset txt)
     {
         text = txt.text;
         txtAsset = txt;
     }
 }

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Answer by idbrii · Jan 11, 2021 at 10:15 PM

You need to assign scrollPosition to your Vector2 for the scrollview's scrolling to be stored between frames. For some reason, ScrollViewScope doesn't do this automatically.

See below for a subclass of ScrollViewScope that will do it automatically.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor;
 
 public class TextAreaExample : EditorWindow
 {
     string text = "Nothing Opened...";
     TextAsset txtAsset;
     Vector2 scroll_for_scope1;
     Vector2 scroll_for_scope2;
 
     [MenuItem("Examples/TextArea usage")]
     static void Init()
     {
         TextAreaExample window = (TextAreaExample)GetWindow(typeof(TextAreaExample), true, "EditorGUILayout.TextArea");
         window.Show();
     }
 
     Object source;
 
     void OnGUI()
     {
         source = EditorGUILayout.ObjectField(source, typeof(Object), true);
         TextAsset newTxtAsset = (TextAsset)source;
 
         if (newTxtAsset != txtAsset)
             ReadTextAsset(newTxtAsset);
 
         using (new GUILayout.HorizontalScope())
         {
             using (new GUILayout.VerticalScope())
             {
                 GUILayout.Label("ScrollViewScope");
 
                 using (var scope = new EditorGUILayout.ScrollViewScope(scroll_for_scope2, GUILayout.Height(position.height - 30)))
                 {
                     // Assign scrollPosition to your Vector2
                     scroll_for_scope2 = scope.scrollPosition;
                     EditorGUILayout.TextArea(text, GUILayout.ExpandHeight(true));
                 }
             }
 
             using (new GUILayout.VerticalScope())
             {
                 GUILayout.Label("ScrollViewScopeSmart");
 
                 // Use a smarter alternative. See implementation below.
                 using (new ScrollViewScopeSmart(ref scroll_for_scope1, GUILayout.Height(position.height - 30)))
                 {
                     EditorGUILayout.TextArea(text, GUILayout.ExpandHeight(true));
                 }
             }
         }
     }
 
     void ReadTextAsset(TextAsset txt)
     {
         text = txt.text;
         txtAsset = txt;
     }
 }
 
 public class ScrollViewScopeSmart : EditorGUILayout.ScrollViewScope
 {
     public ScrollViewScopeSmart(ref Vector2 scroll, params GUILayoutOption[] options)
         : base(scroll, options)
     {
         scroll = scrollPosition;
     }
 }
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