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Question by OkizemeUnity · May 08, 2019 at 08:07 AM · scenestop

How to stop a scene to wait the result of an another scene ?

Hello, i actually developping a cardgame wich, the Battle betwin the 2 cards is a Fighting game. For this i init two boolean "IsAlive" set to true, then i load my fighting scene, and when it's finished the result of the duel define the boolean to false for the correspondant card. My probleme is, when i load the scene, the code of the card scne is continue, and my card are automaticaly go back to there position before the fighting scene is loaded. I tried to stop the card scene to wait the result, with time.timescale = 0; but it still continue and reset my cards to there initial position before the fighting game.

 StaticClass.AliveAttacker = true;
 StaticClass.AliveBlocker = true;
 SceneManager.LoadScene(1, LoadSceneMode.Additive);
 time.timescale = 0;
 if (StaticClass.AliveBlocker == false && StaticClass.AliveAttacker == true)
  bi.blocker[i].CardInstanceToGraveyard();
 else if (StaticClass.AliveBlocker == true && StaticClass.AliveAttacker == false)
  inst.CardInstanceToGraveyard();
 p.DropCard(inst, false);
 p.currentHolder.SetCardDown(inst);
 inst.SetFlatfooted(true);
 e.DoDamage(attackValue);






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