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Question by Fattie · Jan 15, 2013 at 04:53 PM · typeunity4

Unity4, resolution-independent typography

I have not installed Unity4 yet,

I notice it claims

"Render efficiently any character set at any resolution with cross-platform dynamic fonts"

Could someone point me to the documentation, that explains how to do this, un Unity4?

I could not find it. Thanks!

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Answer by Graham-Dunnett · Jan 15, 2013 at 10:29 PM

http://docs.unity3d.com/Documentation/Components/class-Font.html

Import your font and mark it as dynamic. Now Unity will use the underlying OS font rendering to create glyphs of any size as they are needed.

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avatar image Fattie · Jan 16, 2013 at 07:14 AM 0
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$$anonymous$$agnificent, thank you

Just TBC .. good old Unity3 does indeed have a Dynamic option there, also.

(Thus you can for example essentially use the fonts "already in iOS")

But the news in Unity4 is that now works "on all platforms" -- am I correct?

With Unity3, the fonts are "different sizes on different screens". You have to use 40 point on iPad2 but 80 point on iPad3.

in Unity4, would I do the same thing (ie "40 on iPad2, 80 on iPad4")

Sorry for the bother .... awesome

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