How can we simulate VTEC ( yea the Honda Civic VTEC) ?
I'm making a racing game to learn about different parts and their working in a car. So how I would simulate VTEC effect in Unity? And any sources, where I can find other information related to racing physics?
Nope, not the visual simulation, but the physics simulation.
That's at the least 8 moving parts at the simplest, but probably more. That would be a lot of tiny pieces moving against each other. Something is bound to clip. But, I would try this method out before you take my word for it. Do you already have the models for the parts?
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