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How do I make a 3D Tron Trail (C#)
I am working on a game that is basically 3D Tron, but I have no clue how to go about making a trail for the bike. I have looked into it for a little while, but I either find something that is outdated, or just isn't specific enough for me to understand what to do. I want it to be able to go in all directions (and follow my player of course). If you can help it would be greatly appreciated! I would be glad to answer any questions you guys have about my project if more info is required. (Also I'm new)
Answer by unity_5UuMRw312fOSgQ · Jan 10, 2021 at 02:44 AM
You can use several different methods: 1. create a particle system - there are some great tutorials on YouTube for creating trails etc. 2. instantiate a new object maybe 2 times per second on your player.position and player.rotation, see the Unity guide on the internet, can't remember the name but just search "Unity instantiate" and it should be the first link. Let me know if this works :)
Would I be able to make it a tall and skinny trail (like in tron) with the partical system?
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