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Question by whatisitstudios_unity · Jan 08, 2021 at 08:49 PM · smoothing

How to make my camera smooth?

I am making an FPS game, and I want the camera to be smooth, like this (with adjustable smoothness):

https://www.youtube.com/watch?v=z4dzbtUV-yM&feature=emb_logo

here's my code (you can use it to adjust it if you like:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class SmoothMouseLook : MonoBehaviour
 {
     //Floats
     public float sensitivity = 100f;
     float xRotation = 0f;
 
     //Vetors, Transforms, and GameObjects
     public Transform playerBody;
 
     void Start()
     {
         //Locks Cursor
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     void LateUpdate()
     {
         //Get's Input from da mouse
         float mouseX = Input.GetAxis("Mouse X") * sensitivity * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
 
         //Clamping
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90f, 90f);
 
         //Rotating
         transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
         playerBody.Rotate(Vector3.up * mouseX);
     }
 }

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Answer by Llama_w_2Ls · Jan 08, 2021 at 09:32 PM

First of all, the overwatch effect was demonstrated in a TF2-map-like-style recreation of 2Fort. smh. Have you tried using Vector3.Lerp? This smoothly interpolates between two positions, like a teleport position and current player position, which should create a smooth camera movement. @whatsisitstudios_unity

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