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My desperation about creating Advanced Generic Menu
Lately I started making a game that is complex levels and after one level I fed up. Anyway, what I wanna do is to create a level grid with a button on generic menu. However I also want two textboxes that I can set width and height of my level. Something like this:
Also I want use my generic menu with public functions (In this case public void Init
instead of static void Init
) eg:
using UnityEngine;
using UnityEditor;
public class GenericMenuExample : EditorWindow
{
// open the window from the menu item Example -> GUI Color
[MenuItem("Example/GUI Color")]
static void Init()
{
EditorWindow window = GetWindow<GenericMenuExample>();
window.position = new Rect(50f, 50f, 200f, 24f);
window.Show();
}
...
Is there way to do this? Or is there any alternative solutions? Any kind of help appriciated that will help to end my desperation.
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