Question by
johnwarejunior · Jan 07, 2021 at 10:46 PM ·
gameobjectrigidbodyprefab
Game Objects/Prefabs are NOT rigid/accepting collisions
I am making a flyer game. The purpose of the game is to avoid asteroids on your way to a burning starship to save its crew. I want the space shuttle and asteroids to bounce off one another upon collision.
My shuttle(player) passes through both the asteroids and the starship. Is it a settings issue within the Inspector? Am I missing a component for either of the Prefab ships and/or asteroid Prefab?
Please advise.
shuttleinspector.png
(72.2 kB)
asteroidinspector.png
(68.5 kB)
Comment
Character controller cannot be affected by physic, you could try to just use rigidbody as your movement