- Home /
Custom shadow subshader
Is it possible to define a custom subshader that will be rendered per light to obtain shadow map? This would be useful to create shadows of custom alpha-cutout materials.
Comment
Best Answer
Answer by Pangamini · Aug 20, 2013 at 12:44 PM
I found it, it's Tags {"LightMode"="ShadowCaster"}
for the shadow pass
Your answer
![](https://koobas.hobune.stream/wayback/20220613112526im_/https://answers.unity.com/themes/thub/images/avi.jpg)