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Object Squeezing Between Tiles
I've made a basic 2D platform game, which includes a tilemap. My player has a box collider. if my player jumps in the right way he can land mid air, like there's a ledge on the wall (the wall is made of tiles from the tilemap). Any ideas on how to fix this?
Comment
Box colliders can show that behavior because of its relatively "sharp" edges. Have you tried using a 2D Capsule Collider? Using a capsule collider with a frozen z-axis rotation can help this sort of problem.