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Is there a way to make a Mumble client with a Unity project?
Hi Everybody! I'm trying to make a simple game for iOS with a "positional voice chat". The thing is that I'm using an iOS api I found for Mumble and I was able to "merge" it with generated code Unity provides, but if I had to disable audio in my audioManager in order to hear was going on the mumble client I implemented.
Is there a way to hear both? The audio given by the game + the audio given by the Mumble client I integrated.
Or better... Is there a way I can force my Mumcle client's audio pass through my audio manager? If that can be done I will be able to work on the Mumble' audio depending on the source position.
Thank you very much for reading.
Thanks in advance for your comments.
Best regards!
Hi~ I am currently doing a game for iOS and Android. I get stuck on how to implement it into Unity. $$anonymous$$aybe we can help each other! I have also found another open-source codes for Voice Chat under $$anonymous$$IT License.. not sure how it works though...:P
The one I am talking about: (See Folder Voice Chat) https://github.com/fholm/unityassets
Hi ! I know this question is very old but it's still very interesting for me. Did you find a solution to your problem? Or did you find any other good solution to perform voice chat with Unity? I know Dissonance and Photon but neither of the two has echo cancellation and it's big problem for mobile without headphones.. Thanks in advance for your help!
Answer by rkachach_ · Feb 19, 2021 at 10:07 AM
You can use the project: https://github.com/BananaHemic/Mumble-Unity I'm using it and it's very easy to integrate.
I'm going to accept this answer since the OP hasn't been seen since 2014.
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