Pipe Game Water Flow
i have already done the water stuff but now i want to check whether water is in pipe....if not then destroy gameobject.....how to detect that? i mean its like if water is not in pipes then destroy gameobject.....The game is in 2D Unity 5
Comment
Fill pipes with trigger colliders and look for OnTriggerExit?
Quite impossible to say without knowing anything about your game except that it has pipes and water :/
I did that .... but when it leaves a pipe to enter another....it gets destroyed