Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by skaddi · Jul 12, 2015 at 12:27 PM · booleanupdate function

C# update code runs twice ?

Hello everyone,

i have an problem and can't figure out why it happens. When i run this code, the switch case prints me two numbers. The whole IF statement runs twice, but why? The manouverDone bool is only after the secoond run "false"... ( i figured that out with that debug line). I have also used a lock object for the bool, same result.

 void Update () {        
         if (maneuverDone){
             //Debug.Log("maneuverDone IF: "+maneuverDone);
             maneuverDone = false;
             nextManeuver = Random.Range(1,6);
 
             switch (nextManeuver ){
             case 5:
                 print ("5");
                 break;
             case 4:
                 print ("4");
                 break;
             case 3:
                 print ("3");
                 break;
             case 2:
                 print ("2");
                 break;
             case 1:
                 print ("1");
                 break;
             default:
                 print ("Error");
                 break;
             }
         }
     }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by TruffelsAndOranges · Jul 12, 2015 at 12:40 PM

I don't see any problem with your code. My guess is that you have accidently added the your script to two different game objects.

Why are you using print instead of Debug.Log("...")?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image skaddi · Jul 12, 2015 at 12:44 PM 1
Share

You are right, oh man. To simple ... ><

Print, because i was to lazy and copied the switch case from the unity tut page. ;)

Thanks alot !!

avatar image TruffelsAndOranges · Jul 12, 2015 at 12:52 PM 0
Share

No problemo. Glad I could help. :-) Good luck!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AudioSource in Update 1 Answer

Reducing an int "while" a bool is true 1 Answer

Timer onTriggerEnter doesn't launch 0 Answers

How do I check if bool is true from another script? 2 Answers

checking a bool via string 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges