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Question by drodrii · Jun 15, 2014 at 08:21 PM · rigidbodyoncollisionenterboxcollider

OnCollisionExit2D - NotWorking?

Hello everyone, thanks for your help.

So, I want to basically call onCollisionExit and onCollisionEnter but for reason Exit isn't being called.

I've created 2 GameObjects with rigidbodies2d and boxCollider2D.

Once the object I can move collides with the obstacle I get on my dbg:

"Touching"

But when I move away from that obstacle, onCollisionExit isn't being called.

Here's the code:

 void OnCollisionEnter2D(Collision2D coll) {
         Debug.Log ("Touched");    
 }
 
  void OnCollisionExit2D(Collision2D coll) {
         Debug.Log ("Stopped Touching");    
 }

What am I missing? OnCollisionEnter works, but exit isn't....

If it helps, the sprites don't overlap because of rigid body.

Here's some specs on boths rigidBody. Mass:1 LinearDrag:0 AngularDrag:0 GravityScale:0 FixedAngle=true; IsKinematic=false; interpolate=none; sleepingMode=startawake; collisionMode=discrete;

Only the object moving has rigidbody.

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avatar image UnityDevelopper · Jun 15, 2014 at 10:28 PM 0
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try these change one of the coll to a different name and does the debug warning of Touched continue even after exiting the collision if these don't help, it probably a bug somewhere in unity or your project

avatar image drodrii · Jun 16, 2014 at 12:39 PM 0
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Touched doesn't continue after exiting collision.

I grabbed the function from the unity scripting.

avatar image JayOhhh · Jun 16, 2014 at 03:04 PM 0
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Try using triggers, I find they work a bit better for on exit functions.

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