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Question by myintrog · Jan 06, 2021 at 01:20 PM · unity 5post processing

GetKey decreasing the value per frame by time.delta

I want to make an GetKey on mouse1 it be decrease the "timeofvalue" to 0 by time.delta or fixed delta it doesnt matter pls help

        if (Input.GetKey(KeyCode.Mouse1) && timedown == true)
         {
 
             timeofvalue += 0.01f * Time.fixedDeltaTime;
             vignette.intensity.value = timeofvalue;
             
         }
         if (Input.GetKeyUp(KeyCode.Mouse1))
         {
             timeofvalue = 0.30f;
             vignette.intensity.value = timeofvalue;
 
         }
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Answer by myintrog · Jan 06, 2021 at 04:59 PM

i made a if statment to check vignette can be change or not ? and if it is then runs my code

 if (vig == false)
         {
             if (timeofvalue1 <= 0.30f)
             {
                 vig = true;
             }
             else
             {
                 timeofvalue1 -= 0.02f * Time.fixedDeltaTime;
                 vignette.intensity.value = timeofvalue1;
             }
 
         }

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