Question by
cfloutier · Apr 21, 2016 at 01:50 PM ·
editor-scriptinglightmapping
why can't we set lighting parameter by script
Using beast every each parameter like ambient occlusion level where accessible by script. Today with the Unity 5 and new lighting only a few or editable via the LightmapEditorSettings
I would like to save Lightmapsetting from a scene to be applied on another. How can I perform that.
I also would like to test different setting by batch To test the individual influence.
How can i perform such task ?
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