Question by
unity_ywHN8IK4jES6aw · Jan 06, 2021 at 04:58 AM ·
2d2d game2d-physics
How do I use the Physics2D.OverLapCollider function to collect and store the information in a ray in a array,How to use the Physics2D.OverlapCollider function
I ask this because I am making the playing attack, and because of how I'm trying to do things, OverlapCircleAll or others arent usable, since it is imossible to but a layer on them, but if that isn't the case please tell my how to make a OverlapCircleAll have a layer,
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