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Question by unity_JaL6pRCgCNL_cQ · Dec 04, 2020 at 10:20 PM · erroreditorvisual studiohierarchy

I'm using Unity 5.4.When I run my Unity project, in the hierarchy window it shows as "filename(Not loaded)". _Also, the project freezes_

Hello, When I run a project, it shows "first(not loaded)". and the project freezes. Here is how it looks like - alt text So what is this error?? And, I'm using "Visual Studio 2019" as the editor and I am using Unity version 5.4. Here is the source code of the file. This might help as there are chances there is an error in this source code of the sprite which is causing this "(not loaded)" error -

 using UnityEngine;
 using UnityEngine.SceneManagement;
 public class Bird : MonoBehaviour 
 {
 
     Vector3 _initialPosition;
      [SerializeField] private float _launchPower = 500;
 
     private void Awake()
     {
         _initialPosition = transform.position;
     }
     //the repeating
     private void Update()
     {
 
         if (transform.position.y > 15)
             {
             string currentSceneName = SceneManager.GetActiveScene().name;
             SceneManager.LoadScene(currentSceneName);
             }
         if (transform.position.x > 15)
         {
             string currentSceneName = SceneManager.GetActiveScene().name;
             SceneManager.LoadScene(currentSceneName);
         }
         if (transform.position.x < -15)
         {
             string currentSceneName = SceneManager.GetActiveScene().name;
             SceneManager.LoadScene(currentSceneName);
         }
         
         if (transform.position.y < -15)
         {
             string currentSceneName = SceneManager.GetActiveScene().name;
             SceneManager.LoadScene(currentSceneName);
         }
     }
     private void OnMouseDown()
     {
         {
         GetComponent<SpriteRenderer>().color = Color.green;
         }
     }
     
     private void OnMouseUp()
     {
 
         GetComponent<SpriteRenderer>().color = Color.white;
 
         Vector2 directionToInitialPosition = _initialPosition - transform.position;
         GetComponent<Rigidbody2D>().AddForce(directionToInitialPosition * _launchPower);
         GetComponent<Rigidbody2D>().gravityScale = 1;
     }
     private void OnMouseDrag()
     {
         Vector3 newPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         transform.position = new Vector3 (newPosition.x, newPosition.y);
     }
 
 }


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