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Question by sam · Sep 15, 2010 at 05:03 AM · shootingprojectile

Shooting in 2 dimensional games

How would I shoot upwards along the yaxis in a 2 dimensional game?

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Answer by jtbentley · Sep 15, 2010 at 06:28 AM

Vector3.up would probably be the way to go :)

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avatar image sam · Sep 15, 2010 at 07:04 AM 0
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I wrote this code, The object is created but it is still not moving upwards. Anything wrong?

var newObject : Transform;

function FixedUpdate () {

 if (Input.Get$$anonymous$$eyDown("m"))
 {
         Instantiate(newObject, transform.position, transform.rotation);
 }
 newObject.transform.position += Vector3.up * Time.deltaTime;

}

avatar image squall_789 · Sep 15, 2010 at 07:06 AM 0
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Did you attach the script to the projectile? SOunds silly but its a common mistake.

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Answer by sam · Sep 15, 2010 at 07:39 AM

yeah I did ..

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avatar image skovacs1 · Sep 15, 2010 at 04:29 PM 0
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This answer should be a comment in response to the previous comment, not an answer to the question. Also, since this duplicates answers.unity3d.com/questions/20600/, you should delete this question entirely.

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