Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by laurienash · Apr 29, 2013 at 04:10 PM · controllerscriptingbasicsbooleangetkeydown

Toggle between first and third person - how do I toggle back?

Hello,

I want to toggle between first and third person, with the third person character not being visible whilst the game is in first person and vice versa.

This is the script I have so far (JavaScript), which switches the game into third person on pressing the return key - but I can't work out what code to use to switch the controller back again.

(I assume I have to use boolean? - but I've tried lots of different ways of writing it and I just can't work it out)

     var cam01 : GameObject; // first person camera
     var cam02 : GameObject; // third person camera
     var player01 : GameObject; //first person controller
     var player02 : GameObject; //third person controller
      
     //start with first person active
     function Start() {
        cam01.gameObject.active = true; 
        cam02.gameObject.active = false; 
        player02.GetComponent(CharacterController).active = false;
     }
      
     
     function Update() {
      
      if (Input.GetKeyDown ("return")) {
      
     cam01.gameObject.active = false; 
     cam02.gameObject.active = true; 
     player01.GetComponent(CharacterController).active = false;
     player02.GetComponent(CharacterController).active = true;
     }
   }  

Any help would be so much appreciated!

Thanks, Laurien

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by zzeettoo · Apr 29, 2013 at 04:20 PM

Just use a simple boolean variable to control on which state you are. this way, you can use the same procedure to switch in both ways...

     var cam01 : GameObject; // first person camera
     var cam02 : GameObject; // third person camera
     var player01 : GameObject; //first person controller
     var player02 : GameObject; //third person controller
     var check;                 // New check-variable
  
     //start with first person active
     function Start() {
        cam01.gameObject.active = true; 
        cam02.gameObject.active = false; 
        player02.GetComponent(CharacterController).active = false;
        check = true;
     }
  
  
     function Update() {
  
      if (Input.GetKeyDown ("return")) {
        if(check) {
          cam01.gameObject.active = false; 
          cam02.gameObject.active = true; 
          player01.GetComponent(CharacterController).active = false;
          player02.GetComponent(CharacterController).active = true;
        }
        else {
          cam01.gameObject.active = true; 
          cam02.gameObject.active = false; 
          player01.GetComponent(CharacterController).active = true;
          player02.GetComponent(CharacterController).active = falsee;
        }
     check = !check;
     }
   }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image laurienash · Apr 29, 2013 at 04:32 PM 0
Share

Wow!! Thanks so much!!! I understand what I was doing wrong now :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script throwing error Operator '==' cannot be used with a left hand side of type System.Object and right hand side of type Controller 1 Answer

How would I use Mecanim to holster or draw a weapon? (C#) 1 Answer

Can read but cannot pass variables between scripts... 1 Answer

Toggle bool with keypress -2 Answers

MMD How to export model and animations to Unity as 3rd person controller? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges