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Question by Novrick · Oct 11, 2011 at 08:59 AM · variablesbooleanscenestwo

making variables work in two scenes

Hey!

I'm trying to make a game where you can affect how the world(scene1) looks like in scene2.

in scene2, I got booleans that I want to be able to affect objects in scene1.

I've tried using "DontDestroyOnLoad", but I think the problem lies in that I have to have the object with the booleans in both scenes. Is there another way to make the variables reach the objects in scene1 or did I do something wrong with "DontDestroyOnLoad"?

here's the code for the object with booleans:

 using UnityEngine;
 using System.Collections;

 public class idea : MonoBehaviour {
 
 public bool shadow1 = false;
 public bool shadow2 = false;
 public bool shadow3 = false;
 
 
 

 void awake () {
 
         DontDestroyOnLoad(transform.gameObject);
     
 }
 
 
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }

}

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Answer by loopyllama · Oct 11, 2011 at 10:01 AM

make script SceneTwo with a static bool myBool and in SceneOne do SceneTwo.myBool = true;

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avatar image Novrick · Oct 11, 2011 at 11:34 AM 0
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you mean in the object with the other booleans?

avatar image loopyllama · Oct 11, 2011 at 01:49 PM 1
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static variables do not belong to instances of a class, they belong to the class. if you had a script that had a public static variable, you can set/get that variable from either scene without it being on an object. so in your case you can make a new script with a public static bool and access it like this from scene 1 and scene 2: $$anonymous$$yScript.myBool = true or bool foo = $$anonymous$$yScript.myBool where $$anonymous$$yScript is not applied to any object.

avatar image Novrick · Oct 11, 2011 at 06:25 PM 0
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ah, I see... thanks =)

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