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Terrain changes color in WebGL build
I am a complete novice in Unity, so please bear with me if I am asking dumb questions. I am building a terrain with snowy ground. But when I build for WebGL, it turns brown/black. Any ideas?
What shader are you using ? THe shader may be incompatible with WebGL, simply
Answer by Mads_Albertsen · Mar 30, 2016 at 01:07 PM
I am not sure what shader I use. I have not found where to apply it. I am probably using the standard shader.
I have how ever used a normal map for the snow material. I read somewhere that I do not need a normal map when using the standard shader, but after delering the normal map from the snow material, the snow were still brown/black in the WebGL build.
I tried to add a new terrain without adding any material, but that terrain too is brown/black in the WebGL build.
Answer by pieterdhondt · Mar 16, 2017 at 08:34 PM
I'm having a similar problem.
When building for WebGL, the terrain is very dark. Like there is no light source. But on all other platforms (Win/Mac/iOS) it looks great. I've tried all the available options in Material dropdown in the Base Terrain settings, but all have the same result..
Is there a solution for this?
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