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Question by Shakor · Jan 05, 2021 at 10:00 PM · rotationskyboxrotation axisskyboxes

Rotate skybox with player

I am creating a top down space shooter and I am trying to rotate a cubemap skybox in relation with the ship. Since by default you can only rotate it by y-axis I used this to be able to rotate the skybox on multiple axis.

What I come up with so far is to get the velocity direction and magnitude of the player to set this rotation axis and angle of the skybox like this:

 Vector3 targetVelocity = targetRigidBody.velocity;
 Vector3 normTargetVelocity = targetVelocity.normalized;
 if (normTargetVelocity.magnitude > 0) {
     skyboxRotationAxis = new Vector3(normTargetVelocity.z, skyboxRotationAxis.y, -normTargetVelocity.x);
     float rotationDampener = 0.005f;
     skyboxRotationAngle = skyboxRotationAngle + targetVelocity.magnitude * rotationDampener;
     RenderSettings.skybox.SetFloat("_Rotation", skyboxRotationAngle);
     RenderSettings.skybox.SetVector("_RotationAxis", skyboxRotationAxis);
 }

However, although the resulting end rotation seems correct, it snaps weirdly around when I change direction of the ship. Anyone got any ideas how I can fix this?

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