Why collider detects original position only ?
Hi everyone !
This is my first question on the forum and I'm sure I'm just missing a tiny little thing here.
So I have a player (mushroom) and an enemy (spider) and I just want the spider to follow the mush and stop when it is close enough (namely when the mush enters the spider's collider).
When I do not move the mushroom everything is ok, the spider stops perfectly well. But when I move my player while playing, the spider only stops when it encounters the original (when I start the game) position of the mush.
I don't really know what could be helpful for you guys to use so please ask if you need anything !
Thanks a lot for helping, Plauine
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