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Infinite runner
Hello
I really need some help
I designing a new game which I want to be is a infinite runner game.
It will be for all platforms but starting with iOS then Android and then Web and eventually Mac/Windows.
The reason I am worried is because I spend two month design all the game objects: terrain, walls, bridges, rivers, stone, trees ecc. and I put all the objects together in the scene. What I mean is that you open the scene view and you can " travel and see" all the path of the runner. Is all ready. What is missing is only the physics and the runner. Example: crash against wall and trees, rigid body turn left/right jump and so on but again all the scene where the runner actually run is done.
However the reason I start to think I did all wrong is because I saw that when you do an infinite runner game you GENERATE all the environment that is around the runner and is the environment that get generated that is moving and not the runner which is how all the things are done in my game. I will have the re-desing all the idea of the game.
Do I got it all wrong? Do I will have to do all the way from zero or I can simple make the runner run in the scene I already done.
Thank you for the help in advance.
CL
Answer by joeyaaaaa · Apr 16, 2014 at 07:36 AM
you can have it generate everything youve built, so all your designs have not gone to waste, but how they are set up in the scene and that time taken might have been wasted but thats not bad
Thank you. It is really a problem for me because I will have to redesign all my game. $$anonymous$$y infinite runner is not the classical runner, is runner that run like a normal infiniti runner but in some areas stops and fight like in a boxing game and I really don't how to generate that part. That's why I did't make the generation of everything nor I knew it was a possibility at the time.
Are you suggesting that the generation of everything is the only option for this type of game? If I make the runner run in my scene it will not work properly in iOS/Android? Will be to heavy therefore low performance in a mobile device?
Thank you
CL
i have never made a runner, id imagine that the way youve heard, as to generate a moving world, and the character just looks like hes moving through it, is a good idea, youd ust have to generate all your prefabs and where theyd go etc, will be very time consu$$anonymous$$g, and the part where you box etc, im not sure you could have it randomly cenerate a fight location, so when you get to that point randomly, it haults the generation of the worl and allows you to move about how you like and once you move to where the path leads again, begin the runner as it was, thats all i can really think of, over all sounds like a tedious game to script, but will be fun and worth it ^^ lol
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