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Question by Quadath · Jan 05, 2021 at 09:34 AM · 2draycastnot working

Unity2D Raycast not working

I tried many times, searched on different sites ... Nothing works. The problem is in the operator if(hit.collider.gameObject == target). I want to make the turret shoot only when the enemy is in front of it. i changed configurations method Raycast() alt text Code:

  Vector2 up = transform.TransformDirection(Vector2.right) * 5;           
             Debug.DrawRay(transform.position, up, Color.green, 1);
             if (!shoot)
             {
                 RaycastHit2D hit = Physics2D.Raycast(transform.position, up, 0.1F);
                 if (hit != null)
                     if (hit.collider.gameObject == target)
                     {
                         Instantiate(Bullet, shootElem.position, transform.rotation);
                         shoot = true;
                         Invoke("reload", shootSpeed);
                     }
             }
         }
     }
    
     void reload()
     { shoot = false; }



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avatar image Llama_w_2Ls · Jan 05, 2021 at 09:50 AM 0
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Have you tried RaycastHit2D hit = Physics2D.GetRayIntersection(ray, $$anonymous$$athf.Infinity);? I believe it gets the collider hit by the raycast, so you can check if the enemy is infront of the turret,

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Answer by xxmariofer · Jan 05, 2021 at 11:12 AM

why are you using different vectors in the drawray and raycast? shouldnt be the same?

 RaycastHit2D hit = Physics2D.Raycast(transform.position, up, 0.1F);
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avatar image Quadath · Jan 05, 2021 at 12:13 PM 0
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Sorry, but this too not working.

avatar image Quadath · Jan 05, 2021 at 12:18 PM 0
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Umm, operator if(hit.collider.gameObject == target) work when enemy collider in begin ray

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