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Question by KrypticMind · Jan 04, 2021 at 10:18 PM · transformscript.prefabslocationenemies

Find location of an object without using Transform.Find("")

I have multiple enemies named the same since they are prefabs and I need to Instantiate a particle to play on the location of the enemies death. Idk if there is a way to use the gameObject.Transform.Find("") but I couldn't find one.

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avatar image andrew-lukasik · Jan 05, 2021 at 09:33 AM 0
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 Vector3 deathPosition = enemyComponent.transform.position;
 enemyComponent.Die();
 SpawnDeathFx( deathPosition );

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Answer by AshwinTheGammer · Jan 05, 2021 at 03:49 AM

Why don't you use GameObject.Find("")

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