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Question by
dnnkeeper · Jun 27, 2019 at 01:47 PM ·
shaderspost processingbloomstripping
PostProcess Uber shader stripping
I'd like to include only one particular effect (linear HDR Bloom with fast mode) to my project. Uber shader variants compiling takes significant amount of time just because of this. Can anyone suggest a way of stipping everything else out of the Uber shader? Also I'd like to find out the most optimal HDR bloom effect, but I think its pretty fast in the default unitys postprocessing stack
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