interpolating to a non fixed position
is there an equation or formula which can make object interpolate to a moving object in a given time.
the second object movement isn't linear nor can be calculated.
the first object's movement doesn't have to be smooth.
example: camera is above an object - like geometry wars - and let just say there two analog stick one to move the player on the 2d plane, the other one is to move the camera a little pit from the player and when you let go of it it interpolates to the player even though the player isn't moving linearly.
real game example-{salt and sanctuary}
Your answer
Follow this Question
Related Questions
Smooth Look at... 2 Answers
Interpolated movement in a circle 1 Answer
What exactly does Mathf.InverseLerp() do? 4 Answers
Camera registering it is at correct position when it isn't 0 Answers