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Question by JonSnowMF · Jun 03, 2017 at 11:25 PM · animationanimator controllerframeratekeypressstopping-animation

how to stop an animation at a specific frame on animator?

Hi, I've seen all the forum topics on this subject but in my case the situation is a little bit different and I don't know what to do :(

If someone helps me, I would be very grateful :)

I have an animator that when it is in the state of attack, it performs an animation (the attack animation).

What I want is when the attack button (space) is pressed (only once), the attack animation normally plays. "But", when I press the space button (without dropping it), the animation stops at a certain specific Frame and, When I release the space button, the animation continues from the point where it stopped.

My code is almost identical to this (has more things), and i want something like that/this:


public class PlayerControls : MonoBehaviour {

private Animator anim;

void Awake() {

  anim = GetComponent<Animator>(); }

void FixedUpdate() {

  Animation(); 

}

void Animation() {

  if ( Input.GetKeyDown(KeyCode.Space)  )
  {
      anim.SetBool("Attack", true);
      Attack();
  }
  else if ( Input.GetKey(KeyCode.Space)  )
  {
      anim.SetBool("Attack", true);
      anim.Stop( *at frame 35 of 68* );
  
      if (Input.GetKeyUp(KeyCode.Space)) {
          anim.Play(); // play from the frame 35 (when it stopped)
      }
  }

}

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Answer by samra2494 · Mar 07, 2019 at 05:51 AM

you can stop animation on any frame you want.. for example you want to stop animation at the position of very first frame. just use these line of code

 //stop animation .. on first frame
   gameObject.GetComponent<Animator>().Rebind();

please try this above line if it not work for you . try the blow line of code OR

 //use this line to stop on very first frame which is 0.0f and the layer is 1
 gameObject.GetComponent<Animator>().PlayInFixedTime("ClipName",1,0.0f);



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