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Limit the selection box to not go inside the UI
So I make the selection box and as you can see in the picture I wanted the box to stay within the void area and not going into the UI on the right. Also, I wanted the selection to stay in place once drag out and not cancel itself when I move the slider around.
Here is what my script looks like
public class mousescript : MonoBehaviour {
 [SerializeField]
 private RectTransform selectSquareImage;
 Vector3 startPos;
 Vector3 endPos;
 // Use this for initialization
 void Start () {
     selectSquareImage.gameObject.SetActive (false);
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetMouseButtonDown(0))
     {
         RaycastHit hit;
         if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity))
         {
             startPos = hit.point;
     }
 }
     if (Input.GetMouseButton(0))
     {
         if (!selectSquareImage.gameObject.activeInHierarchy)
         {
             selectSquareImage.gameObject.SetActive(true);
         }
         endPos = Input.mousePosition;
         Vector3 squareStart = Camera.main.WorldToScreenPoint(startPos);
         squareStart.z = 0f;
         Vector3 centre = (squareStart + endPos) / 2f;
         selectSquareImage.position = centre;
         float sizeX = Mathf.Abs(squareStart.x - endPos.x);
         float sizeY = Mathf.Abs(squareStart.y - endPos.y);
         selectSquareImage.sizeDelta = new Vector2 (sizeX, sizeY);
     }
 }
}

 
                 
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