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This question was closed Sep 19, 2017 at 11:51 PM by MaxGuernseyIII for the following reason:

Nobody even commented on this, let alone gave an answer. Clearing this inventory out of the warehouse.

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Question by MaxGuernseyIII · Aug 29, 2017 at 05:26 PM · shaderstestingshaderlab

What is the best way to unit test ShaderLab code?

I'm looking for a good way to unit test ShaderLab code.

The options I've considered so far are:

  1. Put all behavior in separate files that I #include into my ShaderLab definitions and use something like HLSLUnit.

  2. Write some insane testing framework in ShaderLab itself and do something stupid like create a new game object in a scene for each test with the appropriate test shader turning the object green or red as appropriate.

  3. See if I can dig up a standalone compiler for ShaderLab and write a unit testing framework.

None of those are particularly appetizing, so I thought I'd reach out to the community to find something better.

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avatar image MaxGuernseyIII · Aug 30, 2017 at 06:55 PM 0
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Chirp, chirp.

avatar image Basssiiie · Jul 18, 2020 at 02:02 PM 0
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Hey did you find something in the end? The url you added in the comment is broken. :)

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