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Normal map partially visible through another sprite,2D Normal map causing partial transparency
I have applied normal maps to two different sprites that function properly independently, but when I move the character sprite in front of the car here, you can make out the details of the car through the character sprite. This goes away when I disable the normal map on the vehicle, so I believe its normal map is effecting the lighting on the forwardmost sprite. Does anyone know how to fix this?
Answer by dorusoftware · Jan 03, 2021 at 01:15 PM
maybe this could help
I already reviewed the documentation, and it was not helpful. Thank you though.
Answer by zacharyruiz1 · Jan 04, 2021 at 08:29 AM
Okay, so quick update: The artifacting seen through the sprite looks to be the alpha channel of the normal map texture. It looks like the dark portions are alpha and that is why I am seeing the normal map/ texture of the sprite behind. I don't know what to do about that though.
Edit: Forgot image.
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