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Question by ifarias24 · May 19, 2017 at 01:07 AM · collisiontriggerdestroy

Need help coding collision detection to a destroy command.

im new to coding. I Have a unity tank game that im playing with and im making some of my own levels to teach myself. im trying to make some buildings that i made as game objects be destroyed by the projectiles that are fired from the tank. What i want it to look like is for the building to move down after being hit. I added a debug to see when the prefab (shell) hits the buildings but it only shows up in the console if my tank(player) touches the game object (building.)

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avatar image Matthewj866 · May 19, 2017 at 01:35 AM 0
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This is not enough information to be honest but based on this alone I have a suspicion it might be to do with either your tags and/or layers.

We need to see the collision event code and the layer matrix at least before we can provide a solid answer, and each object's information in the inspector.

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