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Squash and stretch support?
Hi, I'm new to Unity and i would like to ask if a bone based character animation with squash and stretch rig support can be exported inside unity retaining the squash and stretch information of the collapsed bone based character animation created using 3ds max? Thanks!!
well to generally give you an overview of the setup. bones linked to a dummy then to a spline controller with freeze length under bone options unticked, all stretchy bones got a position constraint + look at constraint with a dummy node as an upnode to prevent flipping.
Is there any sites i can find information about do's and dont's about Unity when it comes to bone based character setup? Thanks!!
Answer by Eric_D · Sep 30, 2011 at 07:46 AM
well to generally give you an overview of the setup. bones linked to a dummy then to a spline controller with freeze length under bone options unticked, all stretchy bones got a position constraint + look at constraint with a dummy node as an upnode to prevent flipping.
Is there any sites i can find information about do's and dont's about Unity when it comes to bone based character setup? Thanks!!
Answer by Eric_D · Sep 30, 2011 at 07:46 AM
well to generally give you an overview of the setup. bones linked to a dummy then to a spline controller with freeze length under bone options unticked, all stretchy bones got a position constraint + look at constraint with a dummy node as an upnode to prevent flipping.
Is there any sites i can find information about do's and dont's about Unity when it comes to bone based character setup? Thanks!!