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Question by Mad_Mark · Jan 02, 2021 at 04:12 PM · asynchronous

Check if async scene is loaded

I am loading a primary 256 unit scene at the center, and one scene 256 units in each direction to form a grid of 9 scenes using asynchronous additive scene loading from a menu screen. My character exists in the main scene and has DontDestroy instance code for persistence.

What I would like to accomplish, is if a particular scene (Trapper_0) is loaded, enable the player object. If it is NOT enabled, the player will just fall through where the ground should be, so disable the player.

My latest attempt is: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

 public class WaitForSceneLoaded : MonoBehaviour
 {
     private Transform playerTransform;
 
     void Start()
     {
         playerTransform = transform;
         playerTransform.gameObject.SetActive(false);
     }
 
     void Update()
     {
         if(SceneManager.GetSceneByName("Mississauga-Trapper 0").IsValid())
         {
             Debug.Log("Got here");
             playerTransform.gameObject.SetActive(true);
             //sceneDone = true;
             this.enabled = false;
         }
     }
 }
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